INSTRUCTIONS
The object of this game is to supply 10 portions of nectar to a bee as quickly as you can. The bee moves around the clock a lot, but we can help feed him moving the flower.
After pressing the <Start> button the bee will come onto the dial, taking nectar from the flower. He will then move to another position on the dial. You can help him by moving the flower towards him. This is done byclicking on any one of the characters on the platform. The flower will move the fractional amount given on the platform.
Clicking on a character that is on the platform will make it jump onto the scale, moving the flower clockwise. When the flower reaches the bee, it will release a small amount of nectar at him. Your score will increase by one(1) each time the flower reaches the bee. To move the flower counter-clockwise, click on a character that is on the scale.
The bee will not leave the dial untill he has taken 10 portions of nectar from the flower. Each time the blossom reaches the bee the time and score will change. After a score of 10 you will be given a score per minute. This is the average number of times you can reach the red arrow in one minute. Try to achieve a score of 3 or better. A score of 5 or more in one minute is excellent.
This image shows the dial markings between 0 and 1 and their values.

Notice that the bee's abdomen falls between 1/2 and 5/8 The number 1/2 is equal to 8/16 and 5/8 is equal to 10/16. That means that the bee falls on 9/16. To reach 9/16 move a Blabbit (1/2), and a Butterfly(1/16) onto the platform. (1/2 + 1/16 = 9/16)
See the program Rename to Higher Terms for instructions on renaming fractions to higher terms.
See the program Add Unlike Fractions for instructions un adding unlike fractions.
The <Report> button will open a dialog box that will ask for your first and last name . The <Send> key on the dialog box will open a browser window with your report card.
